![]() ![]() For Low Base head left, For High Base head right, of each bases respective initial starting location. The SPNKR Rocket Launcher or Cindershot will be in the Cave. For Low Base head right, For High Base head left, of each bases respective initial starting location. The S7 Sniper or Skewer will be at the Crash Site. It is near the center of the map by Low Base. 1 at each base behind and to the Left of the initial spawn location. The Energy Rifle spawn point will have either the Stalker Rifle or a Shock Rifle. The other two are in the center of the map under the large AA Gun. The Launcher spawn point will have either the Ravager or the Hydra. ![]() 1 at each base behind and to the Right of the initial spawn location. The Shotgun spawn point will either spawn the Heatwave or the Bulldog. High Base has an additional one next to the Shade Turret. One at each bases Cargo buildings heading towards the outer sections of the map. The SMG spawn point will have either the Needler or Sentinel Beam. There is an additional one in Low Cargo which is to the left of Low Bases spawn. There are 2 Tactical Rifle spawn points in the pathway under each base. The Tactical Rifle spawn point will have either the BR75 Battle Rifle or the VK78 Commando. Head towards the Watchtower from Low Base, or Head towards the Bridge from High Base. The Pistol spawn point will have either the Plasma Pistol, Mangler, or Disrupter. Upon Picking Up a weapon (or Refilling the ammo or energy if already equipped), a 30 Second timer will begin before the weapon will be refreshed. They tend to stick to the same few items at one location but will remain the same weapon throughout the game.Īll regular weapons are available at the start of the match. Halo Infinite spawn locations always stay in the same place, however the item that will spawn can change from game to game. ![]()
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